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Aldarix the Battlemage
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Devlog
My quest for fun tactical spellcasting combat - a game design post-mortem (or, how I started making a roguelike and ended up with a match-3 puzzle)
August 12, 2019
by
nikodemusp
1
I've always been intrigued by rpg combat mechanics, because, it seems, for many of the games I've played there's always been the promise of epic, deep tactical combat, given the number of cool soundin...
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Aldarix the Battlemage 1.1 Update released!
July 20, 2019
by
nikodemusp
Announcing the release of version 1.1 of Aldarix the Battlemage. This is the first major update. I worked on a couple of things for this update. First, there are a few QoL changes, such as an improve...
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Aldarix the Battlemage 1.0.1 has been released!
June 01, 2019
by
nikodemusp
Aldarix the Battlemage 1.0.1 has been released! The game was first released for Android, but is now also available for desktop. (Actually, it was released a while ago, but I forgot to post about it h...
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Version 0.7
April 10, 2018
by
nikodemusp
I added a new Archmage mode with higher difficulty where Aldarix starts with all the spells! I also tweaked two of the new spells to make them better: Holy Aura has increased range and duration, and C...
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Version 0.6 available
March 26, 2018
by
nikodemusp
Ok, so that was fast, one day since last version. This update just removes one enemy that clearly wasn't ready for primetime. The Lich will reappear in a later version!...
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Version 0.5 released!
March 25, 2018
by
nikodemusp
This version includes: New tutorial. New spells: Mystic Sight Warding Symbol Holy Aura Confuse Obliterate You now start story mode knowing the first nine spells. More levels added to survival mo...
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Weekly progress - tutorial
March 17, 2018
by
nikodemusp
This week I've been doing a tutorial. I opted to only go into detail about the ui stuff, such as long pressing the spell buttons to show their descriptions, and let the players experiment with the spe...
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